The Robotic Factories gives you 2 cred./hour, Nanite Factories gives 4 cred./hour, and Android Factories gives you 6 cred./hour. Each metal refineries gives you as much cred./hour as you got Metal, and as I use a Asteroid as an example, this will be 3. Replace Robotic Factories/Metal Refineries with Nanite/Android Factories. These gives you 10 Population at the cost of 0 area! Yes, they take no area, very good! When this one is complete, you can remove 2 Urban Structures, and then you’ve got another 3 area, as each of the urban structures takes 1 area, and the orbital base take 0 area. When the Antimatter Plants is complete, you can remove any plants that gives 3 or less energy (you can remove plants with more energy too, but remove the ones that gives 3 or less first.), so if you build 1 Antimatter plant, you can remove 3 Solar Plants or 5 Gas Plants! If you remove 3 Solar Plants, you get 2 extra area! And if you remove 5 Gas Plants, you get 4 extra area! This will also save you some Population. These gives you 10 energy for the cost of 1 area. They don’t save you that much area, but if you build 3 Fusion plants, you can remove 4 Solar plants, saving you 1 area, or 6 Gas plants, saving you 3 area. Then you can make anything of this to get area for your use:
#Astro empires rocky gas crystals free#
(Asteroid always got 3 metal, 2 gas and 2 crystal.) And now you can't build anymore Terraforms because you got a free account or think the Terraforms are too expensive, and don't want to build more. Now, let’s say you got an asteroid with 3 Solar and 5 Fertility. takes 1 Area, it's better if you just have to build 2 Metal Ref., instead of 6. If you want +6 con.cred./hour on a planet with 3 metal, you only need to build 2 Metal Ref, on a planet with 2 Metal, you need to build 3, and on a planet with 1 metal, you need to build 6! As each Metal Ref. If have 3 Metal, you will have +3 con.cred./hour, if you have 2, +2con.cred./hour and so on. Why? The building Metal Refineries makes you build buildings faster, and make units faster. Try get a planet with 3 Metal, 2 is ok too, but 3 is best. Even if a the Crystalline just got 4 Fertility, take it! As it's the best moneymaking planet in game, because it got 3 crystal.Ģ. costs 75%, so i would recomend moons.) I would recomend a Rocky Moon with 5 Fertility and 4 Solar Energy.There is only one exeption on this rule: Crystallines. Planets gives 5-10 more area, but Moons spares you money and time, because P-Shields and P-Rings costs 50% on moons, and Bio.mod. (Also, i would recomend to take a moon instead of a planet. and 4 solar/gas, as you can replace the Solar/Gas Plants with better plants later.
and 3 solar/gas is better than a planet with 4 fert. Wich means, if you need 20 population, you need to build 5 Urban structures on a 4 fert. If you got 4 fertility, each urban structure gives 4 Population each, 5 fertility=5 Population and so on. This will help you very much later! This is because the more fertility you have, the less Urban Structures you need to build, and Urban Structures take 1 Area each. When you choose a base and want to use as much area as possible on that base, follow these rules:ġ.